PROFILE / BACKGROUND

Design with
intent.

I'm Tobi Alao, a game designer based in Nottingham. I work across world, combat and systems design, with a focus on ownership, clarity and the feel of the finished interaction.

GAME DESIGNTECHNICAL DIRECTIONUNREAL ENGINE
01 / APPROACH

From the first question to the final playtest.

I care about the distance between what a feature says it will do and what a player actually experiences. That means writing useful documentation, bringing the right disciplines into a conversation and being willing to change the design when evidence demands it.

DOWNLOAD CV / PDF ↗
NOW / WORLD DESIGN

Dambuster Studios

Junior Game Designer (World), May 2025–present. Feature design and multidisciplinary coordination across game development. Work on unreleased projects is not presented here.

INDEPENDENT / CREATIVE DIRECTION

Re:Fracture

Designer and director of an Unreal Engine action game; design, playtesting, art direction, production briefs and final approval.

EDUCATION

MA Game Design

Kingston University, 2023–2025. BA Computer Games Design: Narrative Development, University of East London, 2019–2022.

PREVIOUS / EDUCATION

Computer Science teaching

Teaching experience in secondary Computer Science, with an emphasis on explaining technical systems and assessing understanding.

Tobi Alao wearing a grey suit outdoors
TOBI ALAO / OUTSIDE THE ENGINE
02 / OUTSIDE THE ENGINE

Not everything happens behind a screen.

When I'm not designing systems or working on Re:Fracture, I like getting out on a board, playing games and finding inspiration in animation, music and the things people make. Those interests feed back into how I think about movement, expression and interaction.

SKATINGGAMESANIMATIONMUSIC
03 / CONTACT

Have something
worth discussing?

Game design · Creative direction · Design evaluation · Technical workflows