Design with
intent.
I'm Tobi Alao, a game designer based in Nottingham. I work across world, combat and systems design, with a focus on ownership, clarity and the feel of the finished interaction.
From the first question to the final playtest.
I care about the distance between what a feature says it will do and what a player actually experiences. That means writing useful documentation, bringing the right disciplines into a conversation and being willing to change the design when evidence demands it.
DOWNLOAD CV / PDF ↗Dambuster Studios
Junior Game Designer (World), May 2025–present. Feature design and multidisciplinary coordination across game development. Work on unreleased projects is not presented here.
Re:Fracture
Designer and director of an Unreal Engine action game; design, playtesting, art direction, production briefs and final approval.
MA Game Design
Kingston University, 2023–2025. BA Computer Games Design: Narrative Development, University of East London, 2019–2022.
Computer Science teaching
Teaching experience in secondary Computer Science, with an emphasis on explaining technical systems and assessing understanding.

Not everything happens behind a screen.
When I'm not designing systems or working on Re:Fracture, I like getting out on a board, playing games and finding inspiration in animation, music and the things people make. Those interests feed back into how I think about movement, expression and interaction.
Have something
worth discussing?
alaot@outlook.com ↗Game design · Creative direction · Design evaluation · Technical workflows