Projects.
Current work, followed by the early projects that shaped how I design.
01 / CURRENT PRACTICE
What I'm building.
Current work across gameplay, technical direction and the process of making ideas playable.
01 / GAME DESIGNRe:Fracture
Movement-led action, systems and creative direction, from measured traversal to player feedback.
EXPLORE PROJECT ↗HUMAN / DIRECTION
↙↘
CODE / VALIDATIONVISUAL / ANIMATION
EVIDENCE → PLAY → APPROVAL
AI development pipeline
Directing two implementation agents while keeping decisions, validation and approvals human-led.
EXPLORE PROCESS ↗02 / EARLY WORK
Where it started.
Narrative, systems, collaboration and animation. The earlier projects behind the work I make today.

01 / BACHELOR'S DISSERTATION
Ravia
My first substantial game. A choice-driven psychological story about perception, trust and ambiguous interpretations.
EXPLORE RAVIA ↗
02 / UNREAL PROTOTYPE
fATED
Arcade action abilities, narrative-led progression, Unreal Blueprints and an early complete gameplay loop.
EXPLORE fATED ↗
